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irstupid said:
Shaunodon said:

I don't think you could use portability as a reason to score a game higher, even though it's obviously a big selling-point.
You still have to judge a game based on how it feels to play.

I'm certain the game was never intended to be played natively on a handheld (not anytime this decade), so the fact they could make a straight port this competent and comparable, is extremely impressive.

I can't wait to try it soon, and see if I also want to wait for Wolfenstein II on Switch.

You sure as heck can.

Take Captain Toad Treasure Tracker. That was a great game, imo. I would rate it like 7.5-8/10

If that game had come out on the switch instead of the WIi U though, I would rate it probably between an 8-8.5/10

Yes same game sure, but the option of playing it portable is a huge plus. Picking up your switch and popping out a level or two before bed or on the bus, or ect just would mess so well. Portability improves that game.

Now for Doom? IDK. Maybe for some. I don't see me using the portable factor at all if I were to get this game. Doom has always been a sitting on computer chair, lights off, sound up and killing demons to me.

the platform per see shouldn't affect the score at all.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."