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SegataSanshiro said:
Skeptical because the only Sucker Punch game I played not named Sly (loved Sly series) was Second Son and that game was fucking horrendously bad for an open world. Maybe the worst example in recent memory. I'm baffled how badly it was designed. So I worry this game will have a great setting but poor design with taking over the base with the same 2 enemy types and Ubisoft list of icon objectives on the map and stupid shitty mini-games to add to the % of each area. (my god those spraypaint sections were dumb) An empty world with nothing meaningful to do and kinda confusing layout. I really hope they do not follow that games model. Since we are not getting many Samurai games anymore I hope I will like this game. Way of the Samurai Series was awesome and so was Soul of the Samurai on PS1, Onimusha, Rising Zan and much more.

They already said the game will not feature any waypoints telling players where to go as they want the exploration to be organic.