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Volterra_90 said:

Yep, I'm really not paying a lot of attention to other skills besides those three skills for weapon grinding. I was wondering if the game gets hard enough that I really have to pay attention to weapon skills, but if you could advance fairly easy I think that won't be an issue in the end.

I really like playing Hinoka. I feel that there're a lot of sword users already, so using a spear with Hinoka/Cordelia or an axe with Frederick/Camilla is a nice change of pace. What I don't get already is if magic units like Daraen are really useful in the game. I did a map in the History mode which was "only magic", but except for a few cases when some enemies are a bit weak to magic, generally speaking I haven't saw any map which was worth it. Same with Tiki. In every map I've played since I got her, she was weak to almost every unit XD. I keep leveling them up when I can though, because I'd probably encounter some more maps which I'll use only magic units, and I don't want to be severely under-leveled. Archers at least are really useful in some maps, because I could almost insta-kill aerial units. 

Also, I'm guessing that the FE rule of "don't use the master seal until you reach the level cap" doesn't apply in this game at all? I mean, I won't wait to lvl 99 to promote my units XD.

Well, on another topic, and I'll keep this in spoilers because it's something about SMO and as long as I know this thread is spoiler-free so...

I reached 500 moons and tried the Darker Side of the Moon level. Holy shit, it's awesome. But I didn't expect it to be so, so, so long. This level is really unforgiving. No checkpoints, and if you screwed up once, you're at the beginning of the level. I feel that it's less difficult that Champion's Road on 3DW, but it's so, so long that it's hard not to make a minimal mistake. Having a lot of fun with it though.

Uh, who the heck is Daraen? xD

If you meant Robin, Leo, or Elise, the only Tome users in the base game, they are definitely good. Their Strong I is extremely great, easily chainable into combos (namely after Leo/Elise's Strong V) and when fully charged brings up the gold stun gauge against any unit. Magic damage in general is good, as aside from other mages only Pegknights have high resistance, but Wingslayer says sup! I'm obviously biased as Elise is my favorite character, but even objectively I'd argue she's one of the best units in the game.

Tiki though yeah, she's kinda meh until you fully upgrade her. What's great about her is she can access awakening mode faster and stay in it longer way better than everyone else, but this doesn't become that effective until you get all the awakening and musou upgrades. The materials you need are very uncommon so you'd have to go out of your way grinding for them which is annoying. Armored Blow is a very useful skill for some characters though. And yeah, don't hesitate to use master seals asap.