DonFerrari said:
Those companies betted (and mind you, not in the first year) because of WW sales, that PS had conquered for 3 straight gens. And considered that as safe fail plan X1 and PC could/would get ports in case PS4 failed. Nintendo said it was a console, VGC forum goers said it was a console. Just now people are starting to accept it as HH.
You perhaps alreday knew. Nintendo marketed it as a console and there were a plethora of Nintendo fans here that claimed it was a console that you could use portable instead of being a HH that you could connect to the TV. Those companies aren't privy of Nintendo internal strategy, and Nintendo so far is talking more like this is a console and not the successor of 3DS. |
Just to get this out of the way.The Switch is neither a console that can be taken on the go, or a handheld that can be docked.Its a hybrid.Neither of its sides is lesser than its counterpart.People need to understand that part of the appeal of the system is because of this simple fact.
With this out of the way, what Nintendo handheld was ever a failure worldwide?While my problem trully lies with japanese developers regarding the japanese market(and thus Im giving some slack to western developers, since that part of the Switch was never a big appeal to them), its not like WW it would be that much worse.Business are made on taking chances every now and then, its how oportunities are made or found.Im 99% sure that each of those big companies have a staff internally just to calculate and evaluate the risks of such things.And if some forum dwellers have a better sense of how the industry works(PR talks, prospects, how to evaluate the market based on the reception of trailers and presentations, and so forth) then they did something wrong when they hired those guys.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1