By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Nautilus said:

Pokken dosent count because thats a Pokemon company/Nintendo decision to bring it over, rather than Namco.Outside of that, some are ports of years old games, others are really old games that should have been part of VC and there are games like Xenoverse 2 and MH XX that not only are one year old(with MH XX being port of a port), but having better sequels and/or versions comming up, making those games kinda pointless.

I will give you that Capcom and Bandai didnt really anything worthwhile in the first year for PS4 or XOne, but then again, I dont remember them having something to release back at that time(they didnt have a game being released that year for other platforms as far as I remember, so you cant release what you dont have), much differently of what is happening now.So your comparison is kinda a moot point.

Moving the goal post. meh. You are tellling us on your initial post that 3rd party devs supported PS4 and more tolerant on it's 1st year on the market than Switch. Also, don't discount  MH XX and especially Xenoverse because those are still good games just to prove your point. Capcom supported Switch more than they supported PS4 on it's early years. If you are going to look at the released game from Capcom for the PS4. They didnt even release any games for the PS4 for more than a year and why a port of 2012 games ( re 6) took them 2 years for them to release on PS4? 

Here are some few examples for a worthwhile games.
Resident Evil 6 2012
DMC 2013
Sengoku Basara 4 2014

As for BandaiNamco 
One Pice Warriors 2 2013
J star victory 2014
I will list more but I am getting lazy.

Bottom line is it's pretty normal. Especially on early years of a new platform you cannot expect all the games will be available to it. It happen with PS4, It's happening again. Just like someone point out. These devs are going for the safe route. PS4 67 Million > Switch 7 Million. Out of the two which do you think they will prioritize? 

The keywords here is priority. Let's take MHW for example. When they started developing MHW Switch is out of the eqation.  MHW was made with PS4 or some extent XBO in mind. We already have a debate with this before. There will be delays if they want Switch to on the same date for the PS4 and XBO. Capcom is prioritizing or focusing in releasing the game first instead of worrying for a port later on. 

http://www.ign.com/articles/2013/12/12/tales-of-zestiria-announced-for-playstation-3 
See this link? They announced their mothership Tales for the PS3 and we haven't heard anything from Namco for a PS4 port until the games was released. 
The same could be happening with the multi plat games from Japanese devs. and also with a little reasearch I had. 2015 is when Japanese 3rd party devs started doing cross platform and real support even ports for the PS4. 

You are acting as if their will be no ports in the futue for the game you mentioned or even support from these devs. Game will come it silly to think that it won't. You will see more as years goes by.