OP fundamentally misunderstands the issue people had with that trailer.
People tune in to press conferences to find out about the latest games, which in this case were presented as a series of trailers with little to no connection with one another.
Trailers such as the one for The Last of Us 2 and for Detroit were thus presented alongside trailers for Spiderman, GoW and Concrete Genie, which either don't feature violence or have a fantastical version of it.
This creates a noticeable and not-justified tonal shift, which obviously is not the best way to present your game.
What people also opposed to is the trend of using brutal, hyper-realistic violence, especially against women, to sell games and media.
Nobody doubts that TLoU2 is going to be brutal, but maybe not everyone wants to be reminded of that if they are tuning in to see how Spidey is shaping up.
As many have noted, a TW before the trailer would have gone a long way, since even if there was a Mature warning before the event, many (myself included) clearly missed it.
As an aside, Mature in games seems to mean "has blood", or "suggests people fuck". I was playing supposedly M-rated games in my early teens. Age ratings are inconsistent at best, and often easy to ignore.
I hope that reading any of the dozens of articles written on the subject you'll understand that the criticism was levied mostly at the games' marketing, not their content.
SELLING your game on brutal violence and MAKING a game about brutal violence are two quite distinct topics.
People trust Neil Druckmann (and to a far less confident degree David Cage) to tell these stories, but they don't think marketing based on real-life violence, something people might have actually had to live through, is a good idea.
This marketing feeds into issues of stereotypes and tropes bigger than the games themselves, and painting critics as "offended" and "duplicitous" is a sad excuse to avoid discussing how this industry will approach or even talk about heavier subjects going forward.







