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The video game market is worth something like $100 Billion smacko's.
Publishers are constantly posting ever-increasing profits.

And they are whinging games are to expensive to make?

Maybe their business model and/or product is bad or they have inadequate marketing?

Bofferbrauer2 said:
KratosLives said:
They're also releasing games without proper game manuals just 1 black and white sheet of paper with controls on it. I wonder how much theyre saving on that.

PC games in the nineties came in big cardboard boxes crammed with stuff. These days you get those things maybe in a collector's edition, but at the time, that was the "standard" version of the games. Often the manual was very big and detailed not just the controls in detail, but also the backstory, some hints and so on. Some of the biggest manuals had up to and over 200 pages (mostly in RPG, detailing all the spells, equipment and the whole character creation always takes a lot of pages). Such a manual alone would nowadays probably cost around 2-5$ depending on thickness and paper quality

Some game manuals were the equivalent of a phone book.

Blizzard would often include lots of stuff in the box, note pad, cards, discs in a jewel case (Not a paper sleeve), manual and sometimes even demo disks.




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