Intrinsic said:
well, first thing to consider is that unless you expect every dev to make a patch for their games that make them render at a lower rez natively, the hardware in said PS4 portable should be at identical performance wise to whats in the PS4slim. Because right now, while the PS4 supports 720p, the games are rendered natively at resolutions above that. So basically a PS4port will need to have identical hardware inside it, at least on the CPU, GPU and RAM size front...... and it would take some real great trickery to fit 8GB of GDDR5 fast ram in the form factor of a handheld. More importantly, you want to get the power draw of an APU thats currently at around 90W down to around 10-20W. I doubt going from 14/16nm to 7/10nm will accomplish that. And by accomplish that we are talking power an APU, RAM, Storage, radios and a screen. |
Not talking about same HW, but comparable... but thanks for the explanation.

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