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HoloDust said:

Yeah, at this point great CPU jump is almost given - but what next gen really needs the most is significant GPU jump due to how big 1080p to 4K jump is compared to 720p to 1080p in this gen.

Given that PS4 to PS3 is 8x (or 10x, according to Sony), if we go by that and 4K, PS5 would need to be at least in 15TFLOPs range...personally I'd consider that sort of minimum for 2020 console.

Actually no.

Even if we are speaking holistically (which isn't how hardware works at all) YOu can pretty much go from 1080p to 4k if you can quadriple whatever you use to render 1080p on the chip side of things. 

But if we are to go into more detail.... you don't need 4 times the GPU to render 4 times the pixels if clocks remain the same because theer are things in the rendering pipeline that doesn't scale like that and there are others that are more dependent on memory bandwith and size than processor power.

An 8TF GPU in a console with 12GB of dedicated game fast enough RAM is more than enough to have every game be built on it in native 4k. And we will pretty much have the same spread we have now between the 60fps games and the 30fps games. This ensures the muscle to render the images, have high rez textures and move said textures around fast enogh is all accounted for.

But come 2020, we will be ending up with 12-15TF GPU consoles. That is almost a gaurantee..... unless 7/10nm fabrication doesn't become a thing by then though.