AngryLittleAlchemist said:
I don't think being skeptical for the sake of it is good, but in the right scenario yes, being skeptical is good. I'm glad we can see eye to eye on that, although I don't know why you questioned my post if that is your position on it. Personally I don't think 4 hours is good for non-linear DLC but yeah, anything from 8-12(maybe 6 for a linear game) would be great! I loved this game quite a bit, had a lot of flaws but I want to see this become the go-to Playstation game. Hopefully it can keep up it's excellent reputation with more great content. |
If the game is great and the price is right 4h is good. A lot of full games have campaign under 8h.
Well I just found the way you posted like you had some info that would contradict the OP. Sorry if it looked other way.
Also I usually preffer the game being more dynamic and shorter than most open world that extend the game with a lot of unnecessary sidequest and map size that you need to transverse.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







