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Bristow9091 said:
DonFerrari said:

bring they to A or AA standard to see if they can still shine. We still have somewhat of a gap between "indie" and AAA on the market.

I'd like to reply to this but I honestly don't know what this is supposed to mean o.O

As for the gap between indie and AAA, it's getting smaller and smaller in my opinion, I'm seeing indie games that are more polished, look and play better better than AAA titles, the only difference is the pricetag, or they're digital only... 

I would say you are exaggerating a bit. There are quite good indie games, but they don't get even near AAA for me.

But sure the tools are there to close the gap and allow some indies to get to A and AA level.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."