GribbleGrunger said:
A broadstroke reason isn't as engaging as a personal reason. We can easily see why war would incite a 'people' to take drastic measures in taking reverge, but it's taking one characters experience of that war that gives a film, book or game legitimacy. This is why lots of Hollywood films are crap. They just throw bombs and death at people, usually underpinned by a musical cue, in order to express a very generic understanding of emotions. Cage does this all the time and it's annoying. |
I know it have a difference when it's personnal.
Just that we don't really need to see it. Joel lost his child and had very little reason to keep living or interacting, that is already a given after the beggining of the first game. Anything else will be just detailing.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







