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Intrinsic said:
RolStoppable said:
Quality.

Every company would love to have pricing like Nintendo, but it's usually not feasible for them because the market catches on and realizes the lack of quality. So what those other companies fall back on is DLC and microtransaction madness in the long run while upfront they offer crazy special editions to squeeze more money out of early adopters.

The same logic (quality) applies to much older games. Companies like Atari and Sega have offered mini-consoles long before Nintendo started, but the former didn't garner much attention while Nintendo's mini-consoles are scalper heaven despite having much, much, much higher supply than the counterparts from Atari and Sega.

smh...... you just can't help yourself can you?

The issue here is nintendo (not any quality nonsense as he would like to have you believe). They like every platform holder gets a cut as royalties from the sale of their games. Ifthey don't budge on their own expected cut, then no one else can cut their own prices, unless they want to give away the games for free.

In addition to that, and the second issue, is a lack of competition on nintendo platforms. Usually, the bulk of games you see on a nintendo platform only exist on a nintendo platform. If a lot of multiplatform games start making their way to the NS then nintendo will be forced to budge on their pricing. Take say Anthem for instance. If that game was on all platforms, then in around 3 months you would usually be able to find it brand new for like $40. $20 less than what it launched at on the PS4/XB1. At that point nintendo won't have a choice but to drop their own price.

So nintendo does it cause they can get away with it. They don't play when it comes to their money.

lmao If you really believe that you sir are delusional.