Was? It's been 3 days, time for a post mortem!
Will Zelda and Mario go back to meatier challenges? Both have cut up the game play reward loop in small size chunks and spread them around the world for you to find. It's a great format for handhelds, but a long challenge can still be fun as well.
Anyway I'm not missing getting stuck on a long platform sequence or getting totally lost in a huge dungeon without a clue where to go next. Yet sometimes those parts become the most memorable. (or the most hated. I enjoyed the water temple!)







