By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DonFerrari said:

Interesting on Forza.

On GT it was very open, but that was before it became GTS e-sport.

An engineering could be interesting idea, although for the people that know car turnning it isn't really trial and error. But an AI that can set the car to your driving habits, profile of the race would help.

On quick tip, go as low as possible with the car for more grip and less resistance. Set your foils with just enough downforce to help you on the corners but not getting in the way of your straights (you can also look if the circuit have more importance on straight speed/acceleration or corner speed to help you balance the downforce, because downforce always generate resistance).the tyre adjustment I don't remember quick advices to give you unfortunatelly, nor the gear ratio, except minding the accelaration vs top speed depending of the type of circuit again.

I know the principles, just don't have the patience anymore to adjust something, drive five laps to see if it's too much or too little or no difference, adjust something else, repeat. I messed around with it a bit in GT5, adjust the downforce, adjust the springs and height, optimize the gear ratios to match the cornering speed. Never got a handle on the camil toe adjustments though (camber :p) It was more to make the car spark and fly, I was never any good at tuning. Just give me optimum settings for car and track and I'll do the driving :)

However Mario Odyssey is now being played, no time for GT Sport atm. My 6 year old is playing atm, it looks kinda dull now I'm used to HDR and wide color, Mario isn't that bright and colorful anymore! Looks tons of fun anyway.