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d21lewis said:

I don't think it's non existent on other consoles. I was just saying that, with games like Splatoon and Zelda, the motion controlled aiming were such a big help. When I play a game like Uncharted LL, I have trouble aiming. It would seem like Sony should easily be able to add it as an option because the default controller already has built in motion controls.

As for the WiiU abandoning Motion Controls, that's just not the case. Even Mario Odyssey (I purchased it last night!) has optional motion controls tossed in and they feel great. A ton of Switch games do, from DBZ (again, a game I own) to the upcoming port of LA Noire, motion controls are still a big deal for Nintendo.

I don't deny that for some people, motion controls help immensely. I pretty much prefer playing with a controller, but I've pretty much heard from most people that their favourite way to play Resident Evil 4 is with a wiimote, and I wouldn't necessarily disagree with the notion that it allows them to aim better. In regards to your second paragraph, I know that motion controls are very present in the Switch, that isn't a point I tried arguing.

 

d21lewis said:

On the WiiU, just based on games I actually own, NSMBU, NSLU, Pikmin 3 (the best way to play!!), Nintendo Land, Batman Arkham City, Starfox Zero, andCall of Duty BO2, immediately come to mind. The console has a built in port for the sensor bar. Even the gamepad itself has a sensor bar built in so you don't even need a TV to use Wii remotes. They even made WiiU branded Wii Remotes.

This is were ground gets a bit muddy, however. I could agree that motion controls were an early decision for WiiU as a whole, but, I dunno, ultimately their overall implementation on WiiU was gimmicky, at best, not unlike the sixaxis option on the PS3 controller. It's a "core" aspect of design, maybe. But it's not core at all, in praxis.

You mention Arkham City, which I think only allows for motion controlling the batarang, which is a feature that was already present on the PS3 version. StarFox Zero greatly suffers from having motion controls implemented when it really didn't need them, although I concede this one does require it. NSMBU and NSLU (afaik) force you to use a Wiimote, and where's the motion control being used there? Tilting the controller? I can't speak for Pikmin 3 since I haven't played it, but NintendoLand is the only game from that list that uses motion controls in a fluid and meaningful way, and while it showed the promise motion controls could have, I don't know, ultimately it wasn't a priority save for screwing StarFox. Motion Controls are not a priority in the entirety of WiiU's catalogue, Nintendo Land aside. The same can't be said about Wii, where it required motion controls for it to work; admittely, not in all their games, but you have flagship Nintendo franchises like Zelda enforcing it and not giving any other plausible choice to play it. Breath of the Wild can be played entirely ignoring motion controls, however.

All I merely were doing was challenging Superchunk's preconception of being non-existant on other consoles (which it isn't, we both agree), and whatever "core functionality" WiiU had in terms of motion controls were largely ignored, being implemented as a mere supportive gimmick rather than a whole built-up system to work on; which is the case with things like the Dualshock 4, using motion control as a support gimmick, but not taking over the experience.

I tried mentioning those PS4 games specifically because they require motion controls and you aren't able to play them without it. Second Son forces it for the graffiti sections, Until Dawn uses it for the "Stay still!" sections of the game, Flower has it implemented as the only way to move the flowers (you can't use the joysticks AFAIK), and The Last of Us uses it to recharge the flashlight (amazing insight from the developer here, truly a fantastic implementation that puts to shame every single other videogame in history). If we somehow admit that core motion control is at the forefront with the WiiU, then it's only fair to say Playstation at least also maintains motion controls at its core, too.

Also, from that bunch, which one is your favourite?