Zekkyou said:
I think we might be talking about slightly different things. I'm talking about in-game tech relative to overall performance profile (image quality + frame-rate), which is where Nintendo tend to be fairly conservative. Hitting perfect locks is almost impossible without a degree of technical conservatism after all (you have to 'waste' a lot of resources to guarantee it never falls below your target no matter the scene complexity). Looking at your other comments i think you were referring purely to 60fps? |
But technical conservatism is relative to the hardware at play. Nintendo used to know well what the limits to the hardware is relative to the game developed and obtain 60fps. I'm saying now their development paradigm seems to be more in line with other AAA devs. For whatever reason Nintendo is now saying "close enough" instead of refining to perfection.