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Wright said:
d21lewis said:

I'd say refined motion controls. I had a quite a few Wii U games that had motion controls but in a limited capacity. After playing games like Zelda and Splatoon, I miss the little extra precision when I play games on PS4 ( which has them and often doesn't use them!) and Xbox.

Maybe, but WiiU barely dealt with those motion controls. I think aside from the gyroscope for things like Zelda/Splatoon and the motion steering of Mario Kart, WiiU really stood away from motion controls. Same with the 3DS, which merely used the gyroscope for things like the built-in face shooter or Zelda, once again. That's two systems from Nintendo that clearly used motion controls in a very limited way (and hardly ever enforced it) and opted for a much more traditional scheme.

SuperChunk also uses examples like Breath of the Wild for the continued use of motion controls as a core concept. Motion controls are present on Playstation too, with games like Until Dawn, Second Son, The Last of Us (this one in a very limited way) and Flower using the Dualshock 4 in clever ways, and only using motion controls in games that make sense instead of being shoe-horned everywhere, as well. We also had a whole generation of streamers doing lewd things with the motions during the first year of Playstation 4 until Twitch banned it entirely.

Basically I'm disagreeing with both the notions that "it's a core functionality" as if that was continuated since the Wii (which the WiiU and 3DS clearly prove not), and that it's "non-existent" on the other consoles, when that isn't really the case. Sure, it isn't a priority either, but it's not like it is absent.

I don't think it's non existent on other consoles. I was just saying that, with games like Splatoon and Zelda, the motion controlled aiming were such a big help. When I play a game like Uncharted LL, I have trouble aiming. It would seem like Sony should easily be able to add it as an option because the default controller already has built in motion controls.

 

As for the WiiU abandoning Motion Controls, that's just not the case. Even Mario Odyssey (I purchased it last night!) has optional motion controls tossed in and they feel great. A ton of Switch games do, from DBZ (again, a game I own) to the upcoming port of LA Noire, motion controls are still a big deal for Nintendo.

 

On the WiiU, just based on games I actually own, NSMBU, NSLU, Pikmin 3 (the best way to play!!), Nintendo Land, Batman Arkham City, Starfox Zero, andCall of Duty BO2, immediately come to mind. The console has a built in port for the sensor bar. Even the gamepad itself has a sensor bar built in so you don't even need a TV to use Wii remotes. They even made WiiU branded Wii Remotes.

 

I could go on but using the Wii U as an example of Nintendo turning their back on motion controls is just wrong. Even promotional stuff had things like a golf ball on the controller and a Wii Remote as a golf club.

 

*Edit* just an FYI: I actually have most of the PS4 games you named, too!

 

*Edit again* I have ALL of those games!! Lol!