SvennoJ said:
There is a challenge where you have to manage fuel consumption to make it. I've also used it on the Interlagos track when I forgot to pit in time, it works, it slows you down, but I made it to the pit. |
Interesting on Forza.
On GT it was very open, but that was before it became GTS e-sport.
An engineering could be interesting idea, although for the people that know car turnning it isn't really trial and error. But an AI that can set the car to your driving habits, profile of the race would help.
On quick tip, go as low as possible with the car for more grip and less resistance. Set your foils with just enough downforce to help you on the corners but not getting in the way of your straights (you can also look if the circuit have more importance on straight speed/acceleration or corner speed to help you balance the downforce, because downforce always generate resistance).the tyre adjustment I don't remember quick advices to give you unfortunatelly, nor the gear ratio, except minding the accelaration vs top speed depending of the type of circuit again.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
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http://gamrconnect.vgchartz.com/post.php?id=9008994
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