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PEEPer0nni said:
According to reviews. The first playthrough is indeed 8-10 hours long.

"I’d spent the last 15 hours with a giant grin on my face, and somehow the climax put the perfect surprising and delightful exclamation point on the plumber’s latest adventure."

"Instead, its challenge lies in exploration. There are hundreds and hundreds of Power Moon collectibles to discover, and you’ll want to gather them because they are the keys that unlock new worlds – including the aforementioned post-credits locales! Many Moons are quite difficult to track down, and even once you’ve located them, it’s enjoyably challenging to try and suss out how to get your white-gloved mitts on them. Some are behind classic invisible walls, others are tucked away in linear areas that try to fool you into thinking there’s only one Moon inside of. Each is a fun mini-puzzle to solve – particularly the ones that newly dot the landscape after the story mode ends. I did my best to search thoroughly on my first pass through the campaign, but only ended up with a little more than 200, or less than a quarter of the total complement of collectible celestials."

http://www.ign.com/articles/2017/10/26/super-mario-odyssey-review 

 

Obviously you were wrong about everything you wrote, nobody really wrote that "kingdoms look flat, empty and simplistic", that "The leves are smaller than expected" and that "THE GAME IS SHORT".