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Kyuu said:

Well, I didn't mean perfection literally. Though I don't rememeber having much trouble with the AI in GT3.

Sure, the number of cars and tracks isn't massive by modern standards, but it was quite high for its time. Car count being drastically reduced from Gran Turismo 2 is understandable considering the enormous graphics upgrade and the short time it took to develop. It also had more modes, upgrading tools, and a proper offline campaign which GT Sport seems to lack.

Polyphony Digital may be in a need for a staff expansion to reduce development time to an acceptable level. They're still unparalelled imo when it comes to style and nailing the driving feel, but none of that is an excuse to the limited content compared to the compeition or even its own predecessors. The tables have somehow turned from GT crushing rivals in content, to being crushed by them despite the very long development periods. Something is clearly not right then.. and the reviews are reflecting that.

"Glorified demo" is an obvious exaggeration on my part. I'm just disappointed.

Well, the excuse is starting fresh after 'wasting' time on GT6 that didn't release until after the PS4. So they started quite late on the ps4 title. First there was talk of a GT6 version for PS4 but it looks like PD wanted to get rid of all the legacy PS2 and PS3 code and assets and make a new engine and assets ready for the next 10 years.

http://www.hardwarezone.com.my/tech-news-psx-2017-sea-gt-sport-assets-future-proofed-next-gen-gran-turismo-titles
http://wccftech.com/yamauchi-gt-sport-specced-ps4-pro-8k/

The new engine and entire workflow is in BT.2020 color space with HDR upto 10k nits, far exceeding what current displays can handle. All the art has been remade with that in mind and it definitely already shows on a current 4K HDR tv. With that change to making a next gen ps5 engine, even the high level assets from the ps3 were likely incompatible (wrong color space), plus making the editing tools for GT Sports takes time as well. Everything has been redone.

Besides that the focus has changed to online racing, one thing people wanted to see vastly improved over GT5 and GT6. And it really has improved this time. People wanted a real livery editor, you'll be able to upload your own decals soon. People didn't want old assets anymore and PD delivered... People complained about the standardized tuning parts, and PD listened... People even said the campaign was getting stale and GT was a relic. PD listened again... However now reviewers can't look past the past to see the future.

Now everything is in place and proven to work, developing new tracks and cars should become easier. They could of course have waited another year or two to make more content, but there is enough atm to keep you going. I rather have deep gameplay first with breadth added as time progresses than the other way around. Adding new tracks and cars later will generate interest in them online, whereas having 40 tracks at the start will likely see a lot ignored in online lobbies. Yeah it's a poor excuse, it's all I have. Still enjoying the game immensely, more than any other GT so far. The campaign, what there was, was very exciting and satisfying with no grind in sight, plus the online racing is already the best I've played.