SvennoJ said:
DonFerrari said:
On the reviews they were getting a weekly rotation for the races not a daily, so might look for it. 9 races is fairly cool. Congrats on the achievements on them.
Well Nascar is basically a long line of cars trying to get a position ahead while defending from overtaking... this is kinda a feeling we didn't had on previous GTs.
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Oh, I hope it's daily and not weekly, I'll see tomorrow.
I understand blocking and preventing slipstreaming in Nascar, yet slamming on the brakes in the final straight with a car 10 meters behind you... GT5 had Nascar as well, less cars though. The gamecube had a nascar game with a full roster I think. It was a lot of work to take them all out :)
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Tell us if the rotation changed... having only 3 races and repeating for a full weak is a little boring.
Yes hitting the brake is at least dirty move or severe lack of skills... I just said the emotion in itself, like you will be all the time defending and attacking. This didn't really happen in previous GT.
Kyuu said:
SvennoJ said:
GT3 had 19 tracks and 179 cars... Not that far off. Ofcourse no expansions on GT3.
GT Sport is extremely polished, has 60 driver license tests, 64 single player challenges, target times to beat for all tracks and subsections. It's not that barebones as people are making it out to be. Certainly not a glorified demo... The VR part is just a demo, the rest of the game however is far from it.
You can set up any race you want, join a lobby with any kind of ruleset, or compete in the race roster online, check out and download, photos, liveries, decals, replays, gear etc that other people made.
GT3 A-spec wasn't perfection. The AI sucked so hard I broke the disc....
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Well, I didn't mean perfection literally. Though I don't rememeber having much trouble with the AI in GT3.
Sure, the number of cars and tracks isn't massive by modern standards, but it was quite high for its time. Car count being drastically reduced from Gran Turismo 2 is understandable considering the enormous graphics upgrade and the short time it took to develop. It also had more modes, upgrading tools, and a proper offline campaign which GT Sport seems to lack.
Polyphony Digital may be in a need for a staff expansion to reduce development time to an acceptable level. They're still unparalelled imo when it comes to style and nailing the driving feel, but none of that is an excuse to the limited content compared to the compeition or even its own predecessors. The tables have somehow turned from GT crushing rivals in content, to being crushed by them despite the very long development periods. Something is clearly not right then.. and the reviews are reflecting that.
"Glorified demo" is an obvious exaggeration on my part. I'm just disappointed.
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It seems you still didn't accept that this isn't really a continuation of the other GTs. The proposition is completely different and that is why it doesn't have the same modes. The only criticism that would be more in point for this title is lack of cars or tracks. More for the tracks, because the cars wouldn't make much since they are all balanced on the races so having 100 models per class with they all having equivalent performance points and just small difference in the handling would be more a distraction than anything. Think of it like a fightning game, you won't master 600 cars to compete, you will probably dominate one per class.