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contestgamer said:
Nautilus said:
Oh please.What a load of bullshit.So how games like P 5 and Nier Automata can be already successful with 1 million unit sold?

Its simply a matter of budgeting your game right.Western studios either blow out of the proportion their budget in the development part or in the marketing.Or they just plain dosent know how to manage a project.

But being honest, the REAL reason why western studios are walking away from at the very least, single player focused games is because they cant charge extra with them, either by microtransactions or lootboxes.Its simply easier to make a multiplayer game and be done with it, then implementing a multiplayer in one game that already has a strong single player content(because these companies NEED to have microtransactions and the only way is through a multiplayer mode)

Its sad really.It also shows why MS is losing the war.

1 Million, wow, is the bar low or what. Why would a company bother working on a game to sell 1 million? That is an epic flop.

Wut?What are you blabbing about?

And what i meant is that a game can be profitable at 1 million, such as these examples I just gave.If a game requires 500k to break even but ends up selling 1 million, then thats great news.Not every game needs to sell 10 millions, otheriwse this industry would have crashed and burned long ago.

And just to you know, by this point P5 sold around 2 million units, while Automata long passed 1 million(I think its at 1.5 million now), both being the best selling games for Atlus and Nier respectively.If it makes money, why wouldnt a company not make such game?



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1