contestgamer said:
1 Million, wow, is the bar low or what. Why would a company bother working on a game to sell 1 million? That is an epic flop. |
Wut?What are you blabbing about?
And what i meant is that a game can be profitable at 1 million, such as these examples I just gave.If a game requires 500k to break even but ends up selling 1 million, then thats great news.Not every game needs to sell 10 millions, otheriwse this industry would have crashed and burned long ago.
And just to you know, by this point P5 sold around 2 million units, while Automata long passed 1 million(I think its at 1.5 million now), both being the best selling games for Atlus and Nier respectively.If it makes money, why wouldnt a company not make such game?
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1