| d21lewis said: I'd say refined motion controls. I had a quite a few Wii U games that had motion controls but in a limited capacity. After playing games like Zelda and Splatoon, I miss the little extra precision when I play games on PS4 ( which has them and often doesn't use them!) and Xbox. |
Maybe, but WiiU barely dealt with those motion controls. I think aside from the gyroscope for things like Zelda/Splatoon and the motion steering of Mario Kart, WiiU really stood away from motion controls. Same with the 3DS, which merely used the gyroscope for things like the built-in face shooter or Zelda, once again. That's two systems from Nintendo that clearly used motion controls in a very limited way (and hardly ever enforced it) and opted for a much more traditional scheme.
SuperChunk also uses examples like Breath of the Wild for the continued use of motion controls as a core concept. Motion controls are present on Playstation too, with games like Until Dawn, Second Son, The Last of Us (this one in a very limited way) and Flower using the Dualshock 4 in clever ways, and only using motion controls in games that make sense instead of being shoe-horned everywhere, as well. We also had a whole generation of streamers doing lewd things with the motions during the first year of Playstation 4 until Twitch banned it entirely.
Basically I'm disagreeing with both the notions that "it's a core functionality" as if that was continuated since the Wii (which the WiiU and 3DS clearly prove not), and that it's "non-existent" on the other consoles, when that isn't really the case. Sure, it isn't a priority either, but it's not like it is absent.







