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SvennoJ said:
d21lewis said:

I have two for Xbox One and one for Xbox 360. Good memories, even when they didn't work right. I'll continue using mine for Xbox One for things like signing in and controlling my devices even though XBO I and XBO X have IR Blasters built in.

One weekend with me and the way I used Kinect would convince anyone that it was a good investment. Getting rid of "snap" cut my usage dramatically, though. I always felt that if XBO X and VR caught on, Kinect 2.0 could be the best interface around.

Did Kinect 2.0 fix the lag? Any slight delay is unacceptable in VR.

Kinect tech is still used in mixed reality headsets, still haven't seen a review how it performs in an actual VR game though. So far reviews say it works good enough but not yet up to hardcore player standards. (Blur when moving your head fast, occasionally loses tracking, moreso with the controllers, not suited for precision work) Kinect lives on, for better or worse..
https://www.tomsguide.com/us/acer-mixed-reality-headset,review-4774.html
https://www.roadtovr.com/acer-windows-mixed-reality-vr-headset-review-ah101/

I have a few Kinect games that require fast, precise movement like Blue Estate, Fruit Ninja, and Kinect Sports and of course I've been a PSVR owner since day one (like you) with at least a couple dozen VR titles in my collection.

 

I can honestly say that they are probably equally responsive. Not really surprising since both rely on cameras to track movement. Neither are 100% perfect, though. Probably much more flawed compared to a higher end experience like Oculus Rift or something.