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Wright said:

Nautilus said:
Oh please.What a load of bullshit.So how games like P 5 and Nier Automata can be already successful with 1 million unit sold

(because these companies NEED to have microtransactions and the only way is through a multiplayer mode)

Ironically, you've mentioned two single-player only games that did monetize their in-game content. Nier:Automata sells a DLC with three costumes and a battle with a Square-Enix executive for 14 bucks, and also allows you to single-handely purchase trophies with real money. Persona 5 sells several costume packs with soundtracks added to them, and also gives you the choice to purchase (and otherwise unattainable) boosted Personas to make the game exponentially easier.

While I do think they are still difference for them being DLC and not being forced in any way during the game, they are really expensive and quite useless.And yes, some of them makes the game easier.

But both these games, specially Persona 5, offers a extremelly solid and highly satisfying experience that I dont blamde Atlus at least for trying to earn an extra money.But you understoof what I meant XD



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1