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GaaS multiplayer based experiences are just as risky or possibly even more so than singleplayer experiences. Consumers are becoming more weary and infuriated with each passing "AAA" title that incorporates loot boxes and microtransactions due to their egrigieous nature. It'll become even worse because not only must that title actually be decent (very few exceptions apply) it must be sustained with a large remaining dev team and ample cash flow to support it.

Look at Evolve, Battleborn, Lawbreakers. Flop, dead, 10 people playing.