By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
DonFerrari said:

Stay strong on the challenge. From my experience on the 2 races of season 6 I would advise you to antecipate all pits as most as possible because it seems that the adversaries get better at the end and the time lost on pit after hurts more.

I'll try it with the Subaru WRX next time, seems that one is favored for this challenge. There's also suggestions to stretch fuel use with the fuel map and don't pit until lap 12 then change to softs for the second part (it's 21 laps) I guess I can try both strategies, soft first, pit at 9, then switch to medium, or mediums first and pit at 12. I've been pitting at lap 11 and racing on mediums all through. You'll also need a bit of luck to to have someone bridge the gap for you by drafting. I've been trying to draft push the nr 4 car closer to the nr 3 to bridge the gap yet I accidentally hit him in the corner which lost all the time we made up. Playing co-op with the AI, that's a first in a racing game for me :)

The ones in stage 6 were a lot easier now after the demo experience. Interlagos, pit straight away and easily win the race after. The 1 hour one I stuck to pitting every 6 laps, full tank, on the last one cut fuelling short. I used medium tires there, that was fast enough. In the demo I tried to place my last pit stop closer to the end by stretching to 7 laps per stop first, then use softs. However they boosted past me doing that. This time I had a comfortable lead, yet still one of them got miraculously faster near the end. He was in 3rd place behind when he started accelerating, too late to catch up, he still zoomed past 2nd place on the map and made up another 5 seconds on me in the last lap.

The AI is interesting to put it mildly :) I've gotten better at fending them off luckily, They still occasionaly try to push a bit yet now I know what to expect I can prevent them from spinning me out. Anyway there's 2 sorts of AI in the game, the on rails kind for overtaking challenges where you are not allowed to hit and the competitive kind that will play dirty now and then.

When are you getting the game, join the fun!

I'm short on money so I'll take a little time to join =[

The game gave us the hint about pitstop planning, let's see how that will show up on the multi-player endurance races.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."