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torok said:
DonFerrari said:

GTS will take more than 30h to finish all SP and have the MP over it, so it have more content than GT2 on this lookout.

FM7 selling 2M can't be put on fault of small userbase. There are 30M, so they selling to about 7% of their userbase can't arguee low sales due to low userbase.

I think he isn't saying DC was a success... he is more putting that DC had a weak start, bit up on critics, broken on most of what was promissed and still managed 2M.

30h is what it takes to simply reach GT2 final races. If we mean doing every single event, I don't even have idea of how long does it take. It has several 3 to 5 hours endurance races, just that ones could be close to 20h alone. Nobody complained GT2 lacked content, while GTS got a bunch of critics in that sense. It's hard to buy the idea GTS has more content here. It's not possible that you really think it has more content than GT2. Sorry, I finished every single event of that game and it was huge. And it was one of the best freaking games I have ever played. If GTS had at least a similar amount of content there was no way anyone would complain about that.

Of course the smaller userbase is a problem! Halo, Gears, every game felt it. PS4 has twice the install base, mate. Also, mind that Forza is almost yearly, so every entry don't have to sell as much as GT. If you compare Forza, Halo and Gears, 360 vs X1, they all suffered a similar decrease in sales.

DC never recovered. Selling 2M isn't good if the game was costly. Sony dismantled the studio, it's obvious that it failed both commercially and critically. Sony uses to be a pretty nice publisher, they hardly ever react to a flop like that. It's clear that the studio messed up big time and Sony was quite unhappy here. Anyway, I don't think DC is a good comparison with GTS (I just used it to highlight how improving a game after a initial lukewarm reception won't really help). DC was a broken game. GTS is more on par with SF5. Critics considered it a great game but it lacked content so the scores took a hit.

You were the one that gave the numbers and I gave you a comparison. On the demo I played 10h. Done the one license line, 2 challenge lines and 3 course golden time, plus 4 online races. Challenge 6 had a 1h race that is quite hard to get 1st position.

So by comparison of YOURS number GTS wouldn't have less content than GT2.

Nope. Please refer to my threads showing the comparison sales of Halo, GoW, GT and FM. They all show the amount of HW sold at the launch of the game, the quantity sold on the first week, month and LT. The variation on the sales were very minimal against the userbase. Halo 3 sold much much more than Halo 4 on a much much smaller userbase. If we were talking about 30-50% attach ratio one could talk about the userbase being the relevant limitant. When talking about 7% it isn't even close to it. Also FM5 sold more than FM6, with FM5 basically launching to a 0 userbase and FM6 to a 15M userbase, now FM7 releasing to a 30M userbase... guess what, no notable increase in sales with the increased userbase.

All the games you listed suffered decrease in sales while on X360, not because of smaller userbase.

Yep on DC and SFV, I think the only reason DC was brought was that even though broke, missing content and having harsh review it had a good increase in sales from 1st week to LT due to the improvements after... from 350k FW, 500k FM to 2,3M LT isn't bad for a game that had critical bashing and launched with crippling online, so word of mouth as good.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."