torok said:
Let's see. I hope it really does. One thing that could turn things completely would be if it becomes big in e-sports. That would be freaking awesome. I don't think outselling Forza is a big achievement. I'm not absolutely trying to downplay Forza, but GT entries did it on PS3 and right now Forza ends up crippled by poor X1 sales. Outselling GT6 is good, but it only managed to beat it and GT1 in first week sales. I also don't think it will end up like DC, it at least works. People may wish it had more content, but it's not like you can't play the entire game at all like DC.
It doesn't have more content than these games. GT2, per instance, had several endurances, rally, hundreds of cars, it was a freaking huge game. You would take a good 30 hours to finish every single thing (trust me, I got gold in all licenses, races, except by ONE single license trial. I was a kid, probably should pop it on my PS1 and do it). You are also overeaching a lot by using 2 PS1 games plus a launch title for PS2. Our expectations are much higher nowadays. Can't say nothing about Forza because I didn't played none of them enought. It looks like it has a great online mode, but it doesn't have anywhere the same amount of single player content than the games above. I don't think it's like GT5. Nobody said GT5 lacked content, because it was a huge game. The biggest gripe was using PS2 models at the time. Driveclub is heavily discounted. If it was a success Sony wouldn't have close the studio, I think it is clear that it underperformed. Big budget, big expectations, lots of marketing and a PR disaster. SF5 is a similar disaster. |
GTS will take more than 30h to finish all SP and have the MP over it, so it have more content than GT2 on this lookout.
FM7 selling 2M can't be put on fault of small userbase. There are 30M, so they selling to about 7% of their userbase can't arguee low sales due to low userbase.
I think he isn't saying DC was a success... he is more putting that DC had a weak start, bit up on critics, broken on most of what was promissed and still managed 2M.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."