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torok said:
SvennoJ said:
It's still above DriveClub (71) and that turned out to have amazing support. Of course then everyone got fired :

I think that this approach of releasing a game lacking content and then updating it afterwards never works. SFV did it, Driveclub, did it, both failed commercially. Critics will judge the game on its first week and they won't return to update their scores (that would be unreasonable, games get dozens of patches per year). The bad word of mouth on the first weeks also doesn't help a bit.

It's simply too hard to change a bad perception into a good one.

Some reviewers are holding off until the actual online competition starts in November. Plus I think the bad word of mouth won't last long. The initial shock of criticizing GTS for what it isn't will wear off and people will enjoy it for what it is.

Despite some online hickups I'm enjoying it immensely, can't stop playing. I've already put 20 hours in the game playing until 3am every night. Campaign 87% done, still some endurance races to go and more tracks to master. Then check out VR and get online after.

It still outsolf Forza 7 3:1 in its first week in the UK, higher than gt6, yet only a third of GT5's first week.
http://www.eurogamer.net/articles/2017-10-23-gran-turismo-sport-finishes-first-in-uk-chart

It seems opinions from people actual playing the game are that the online racing is excellent, best yet, and that there actually is quite a it of single player content. Word of mouth of actual players seems good.

DriveClub still went on to sell quite a bit, despite being actually broken in the beginning. Online didn't work at all for weeks, it took months before all the initial functionality was fully up and running. GT still has the name, and actually doesn't disappoint when you start to play it. I doubt it will have the same fate as DriveClub and will sell quite well over the holiday period.