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memory2zack said:
Open-world is not synonymous to RPG. In fact it alienates you from the character. I would hardly consider Oblivion a true RPG. The RPGs that embrace most RPG aspects are what Bioware did in Kotor and Mass Effect.
An RPG needs a good mix of character attachment, personality, a good amount of interaction, social and "job" development as well as a decent amount of "freedom of choice " outside of battles.

 The point of role playing is to let YOU be the character. Let you how you want your character to develop. There shouldn't be a prederermined path in a rpg.