By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:
Nuvendil said:

I mean, you're getting a game, sure.  But they basically have stated that it will not be the singleplayer story drive adventure game people were hoping, a break for this endless barage of sandbox this and sandbox that and multiplayer, multiplayer, multiplayer!  Instead, their statement indicates it will be gutted and revamped into yet another nebulously structured sandbox or pseudo sandbox game, probably with multiplayer, so that they can cram in their take on "games as a service" (they've said multiple times this concept is priority) which is basically microtransactions, loot boxes, and DLC palooza.  Honestly, with EA's history with so many franchises and the many studio deaths EA has to its name and the reputation they have for constantly overstepping their bounds and meddling with game design, no one is going to give them benefit of the doubt.  And no one should.  

You forget that it is also EA who are the one's designing the games. EA is just as much of a game developer as they are a game publisher ... (For all the less than ideal decisions they make, they still make good games and that's what should truly count regardless of how much they interfere)

And you don't know what the final game could be like either so don't assume that the game will be set in just that specific path when plans change all the time as a game is continuously developed ... 

EA the parent company does not design games.  Their subsidiaries, which are made of developers, do.  The corporate side of EA is notorious for meddling in the design off games.  Sims 4, Sim City, Dead Space 3, Medal of Honor: Warfighter (and other MoH games), for ages EA has been known to mandate design decisions for major franchises that make no sense from a game design standpoint and are often consumer hostile.  And nearly every time they do that, the result is a dead franchise and later a dead studio.  

And given they made no mention of the game being of poor quality but *specifically* referenced really long term player engagement, broad design, and specifically referenced as apparently undesirable elements the linear nature of it and it's singleplayer, story driven focus (which incidentally is what Visceral is good at and what they haven't been allowed to just *make* since Dead Space 2 to my knowledge), I would be astonished if it doesn't come out as I have descirbed or some variant thereof.  EA has been trying to push their version of "games as a service" for years.  Given the lootbox fiasco in Battlefront 2, it doesn't seem like they are ready to give up on that angle.  Unless perhaps games using that model start bombing hard, then they may run scared back to the original design.  But then, I would be more inclined to say they just axe the whole thing.