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Open-world is not synonymous to RPG. In fact it alienates you from the character. I would hardly consider Oblivion a true RPG. The RPGs that embrace most RPG aspects are what Bioware did in Kotor and Mass Effect.
An RPG needs a good mix of character attachment, personality, a good amount of interaction, social and "job" development as well as a decent amount of "freedom of choice " outside of battles.