mjk45 said:
The trouble is there is very little rational for Sony to intervene , after all GT5 sold in huge numbers and the profit margin would have been great seeing that GT5 prologue's 5 million sales would have paid for it's development. GT6 coming toward the end of the PS3's life and because of the use of the development platform used to create GT5 those would be seen as mitigating circumstances in regard to it's sales position so wouldn't be seen as a black mark against him. All they have to go on is the fact that it is still a huge franchise , and why upset the apple cart on isssues that may be subject to change with a game barely out , now if the perceived problems turn out to be long term negatives that affect the series then the most likely cause of action is persuasion. |
Considering Forza selling 2M or less for 3 iteractions on X1 not making they cut down or close the studio it isn't even absurd to image that the money made from the 5M GT5P financed it, GT5 and GT6 with some room. So GT5 12M and GT6 6M are almost pure profit. Yet some think they should close the studio because selling 6M is bad and GT is being beaten by FM and PC. And one ludicrous person then say that he doesn't care about that as a customer, but for some reason Sony shouldn't as well and close PD while keeping evolution.
twintail said:
I agree with this. PPL seem to forget that after the original GT Polyphony were made into an autonomous entity within SIE. They have gone on to make the most successful IP that Sony owns. Sony makes money off these games. if Kaz feels the need to try something different then Sony will let him do it because has earned that level of trust and respect. Its teh same with ND: they can effectively make whatever game they want and SOny will greenlight it (within reason I am sure). When GTS bombs then yeah, then can be a reevauation of what needs to be done to course correct. But that hasnt happened yet. |
Yep, and GTS may not even bomb when everything is said and done.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







