By using this site, you agree to our Privacy Policy and our Terms of Use. Close
torok said:
DonFerrari said:

Really? just give me a good reason why they wouldn't reuse the models. If you want to know how much are reused, just look all cars on the game and compare with the models on GT6. If they don't have diferences in their general shape, it's most likely the same. Are you expecting me to do that, like analyse hundreds of cars?

You are the one making the claim so you are the one that should do it.

I gave you the reason they said for not reusing it, they thought the model wasn't good enough, not that it didn't had enough polygons on it. Also there is a difference between just doing a polygon model and then making an usable model.

Everything on a 3D enviroment had to be modelled. But what is rendered in a frame is just what is shown on the camera right now. The rest is removed during the culling stage before being rasterized.

So you want to tell me that all the details of the back of the houses on a streed is modeled and rendered on a CG?

You can do a rough approximation of aerodynamics with equations that are somewhat close to reality. But if intended to do something more realistic, you could simulate fluids. That's not exactly trivial, that's why I'm saying that calling simplistic physics as ideal is a bit of a stretch. It depends a lot on what you are trying to do.

I haven't said simplistic physics is ideal, although Eistein said that if an equation is too complicated it's probably wrong. And Kaz put that if you think the simulation is too complex then you are also making mistakes. Sure perhaps the interaction about the model of physics of each part can become more complex, but the equations for each part shouldn't.

A game normally goes gold around 2 months before launch. That means it is already 95% complete. So that means they would have to complete the game in 4 months. Now subtract QA from that. You're being ridiculously optimistic about the complexity of these tasks.

Not being ridiculously optmistic, I put it very straight what they would put in 6 months and that is feasible, not that they would do it that way.

It's not hard to see AAA games delayed for 6 months because they still had to polish stuff. It's absurd to assume that this kind of timeframe can be used to develop a full game even if a lot of stuff is already done.

Lot of stuff? You mean 90% of the stuff? And games delayed 6 months aren't close to completion altough Kaz have pushed games for like 1 year when he said the game was 95% complete weeks before.

The only case where you see such insane development times is with yearly games. But titles like AC and Fifa have a ridiculous amount of people working at once. If you look at AC's credits, they have like 4 studios working on it and close to 1000 people. Polyphony is too small for such feat. They could do it in a year if Sony let them use 2 or 3 smaller studios to offload the work.

Yes the size of the team may impact it. Yet you are coming from a different assumption of everything being on the level of GTS, which I aint, since you said for them to reuse the models from PS3.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."