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DonFerrari said:

You may think they were idiot for redoing the models, but you can't prove they did. Also you haven't come out and put how much of the cars are recycled or new.

Really? just give me a good reason why they wouldn't reuse the models. If you want to know how much are reused, just look all cars on the game and compare with the models on GT6. If they don't have diferences in their general shape, it's most likely the same. Are you expecting me to do that, like analyse hundreds of cars?

So camera position doesn't have any difference? Are you crazy? So is all that isn't seem on Toy Story universe also modeled and rendered?

Everything on a 3D enviroment had to be modelled. But what is rendered in a frame is just what is shown on the camera right now. The rest is removed during the culling stage before being rasterized.

The aerodynamics although complex can be simulated on computer quite easily and have the important parts as anchors for those equations and speed/angle atributes.

You can do a rough approximation of aerodynamics with equations that are somewhat close to reality. But if intended to do something more realistic, you could simulate fluids. That's not exactly trivial, that's why I'm saying that calling simplistic physics as ideal is a bit of a stretch. It depends a lot on what you are trying to do.

GT7 would normally take 2 years sure... but my point is that if they were only to import the premium models, put the new sound and adjust physics for the cars, bring the PS3 new tracks (wouldn't bring GT4 level tracks) and repeat the career they could do in even 6 months. The content is almost all created, it would be just a mater of "translation" and testing.

A game normally goes gold around 2 months before launch. That means it is already 95% complete. So that means they would have to complete the game in 4 months. Now subtract QA from that. You're being ridiculously optimistic about the complexity of these tasks.

It's not hard to see AAA games delayed for 6 months because they still had to polish stuff. It's absurd to assume that this kind of timeframe can be used to develop a full game even if a lot of stuff is already done.

The only case where you see such insane development times is with yearly games. But titles like AC and Fifa have a ridiculous amount of people working at once. If you look at AC's credits, they have like 4 studios working on it and close to 1000 people. Polyphony is too small for such feat. They could do it in a year if Sony let them use 2 or 3 smaller studios to offload the work.