| DonFerrari said: Please go there and pick us how many models they recycled and how many are new. They were able to do the complete GT6 with models and all the other aspects that you are putting as much time consuming, and do it in basically 2 years, increasing the number of premiums by several fold. But on GTS they weren't able to recycle that content in 4.5years. Are you sure you know what you pretend to know? |
The first thing is easy. Any car that was on GT6 is reused. Just new ones are new models. I'm not saying they couldn't recreate the models in this time, I'm saying that there wouldn't be any advantage in doing so. They would just be doing again a task that was already done and the quality of the models wouldn't improve the slightest. The ones they created for GT5 and GT6 are still way better than what any GPU can render in realtime. Once again, I am not talking about the level of quality you saw on the GT5/6 games. Those are brutally downgraded versions of the models that were created.
I really have the impression you are so uniformed about 3D modeling and rendering that you simply can't get a grasp of what I'm talking about. Please, elaborate on WHY they wouldn't reuse the models. I'm not talking about the models you saw in-game on GT6, I'm talking about the original models created by the artists that are orders of magnitude more refined. Just one single reason why you think they would recreate 3D models they already have.
| Errorist76 said: You clearly haven’t played the game in 4K if you think that. Btw I was quoting Kaz when I was talking about the development time per car. |
If the GTS models are not up to the resolution, it's not because the models are on their limit. The hardware used to render it on realtime is. Neither you or I have seen the original models. The level of quality of modern models is almost like a CGI film (offline rendering).
Realtime rendering means (forgetting the CPU stuff) that a GPU has to render the car plus everything on the screen in less than 16ms for a 60fps game. Offline rendering means that a huge cluster full of GPUs can take almost as long as necessary to render it. It can take like a day to render 10 frames. That's why both are so different. If you look at Toy Story (the 1994 film), it still is ahead of a PS4 game in a few areas. Let's say the models created to be used on GT6 are, in their original forms, like Toy Story 2.5 or 3 quality.
About the time per car, you have to separate 2 stuff. A 3D artist creates a model of the car (or they use some kind of capture to import data to start it). It's a bunch of polygons and maps that he will adjust using a 3D modeling software (3DS, Blender and Maya are examples of these applications). This represents the visual part or the car. Physics, logic, etc, it has to be created by a developer on the engine (or it will use some library that does it). Sound is created by another guy.
This means that just because you already have the model, it doesn't translate to have everything complete. But you have to reuse it. But. most likely, the rest had to be created from scratch and it also takes some time.








