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Nuvendil said:
MichealJetli said:

You also need to take the world size into the consideration here, Tetsuya Takahashi also said the world is bigger than XCX that dwarfed entire SQE games combined.

KH and DQ = open area

XC2 = open world and more demanding for Hardware

Look how small FF XV with unexplored areas and regions compared to XCX 400km2 without any invisible wall within the world

 

vs One area from XCX fully explorable 

Kind of a deceptive comparison.  First, XC2 appears to be open area.  The areas are huge and combined create a bigger world than X probably, but they are not seemless I don't think.

Second, XCX's listed world size is the entire heightmap, a good part of which is under water.  

Lastly, a game being open world vs open area doesn't necessarily increase demand as much as one would think.  It's really all about how the engine handles streaming in details and loading new areas of the map as you traverse it.  An engine that handles all that really well won't be too much more taxed by open world vs open area.  

Well thx to the Monolith Soft engine because XCX never suffered similar fate as FF XV of being psuedo open world with ton of invisible walls within the world.