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Errorist76 said:
DonFerrari said:

So you are unhappy that they left a dev that can make consistent 10M sellers alive while closing one that struggled to do 2M?

And let's see... GTS 4 years to develop with a team of 110-150 depending on the looking time... FM7 (third forza on the gen) taking 2 years with over 300 people on the team. What productivity are you exactly measuring?

Forza 7 took much longer to make. It’s essentially just an upgraded (even downgraded in parts) Forza 5. so they practically started production after Forza 4. It even uses car models from Horizon and all the DLCs. There is only ONE new track in it.

GTS decided to go full reset. And I applaud them for that. It’s the right way to go for the franchise. And it’s becoming more serious and less casual in the process, exactly the opposite of Forza.

Well we both disagree on the changes, I preffered how it was and you like how it is, but it doesn't change that the game is good, just makes it not for the same people that liked what it had.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."