torok said:
Details it didn't had?? It's a freaking model for offline render, it's probably photorealistic if used with ray tracing. It has zero stuff with techniques, these are defined by the engine. The model is just a bunch of polygons, normal maps, etc. They didn't used all because the model is just part of the problem. There is physics, collision, reflection, etc. There is the logic, handling, so it's not like it's just a copy and paste.
The original GT6 models had the same level of quality. They can import it into any engine, its just a 3D model. You could send them attached to an e-mail to freaking Turn 10 and ask them to use on Forza if you wanted to. |
Please go there and pick us how many models they recycled and how many are new.
They were able to do the complete GT6 with models and all the other aspects that you are putting as much time consuming, and do it in basically 2 years, increasing the number of premiums by several fold. But on GTS they weren't able to recycle that content in 4.5years. Are you sure you know what you pretend to know?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







