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SvennoJ said:
LudicrousSpeed said:
lol, all racing sims on consoles are "casual".

And yeah, it's mobile game nonsense. Generic level up of power that just magically increases the horsepower with a slider to adjust. No swapping out exhaust, downgrading filters, changing turbo kits, etc, just a slider. GTS is literally the most "casual" GT yet.

GT6 has the same sliders for weight and power limiter. Except the slider now goes both ways.

Did you think that the generic filters, turbo kits and carbon hood had any other effect? People were complaining about the generic car parts last gen not fitting in the game and shouldn't be applicable to all cars. It's not a car mechanic simulator and frankly I'm glad I don't have to go through a bunch of menus anymore and swap out a whole bunch of generic components trying to get my performance rating to the right number, then swap it all back again. It became more of a chore, buy new car, make sure to have enough extra money for all the extra bits, install it all painstakingly slow through all the different menus.

Car tuning is fully intact which it what really counts. Not that I have any clue how to tune a car, I'm just a casual console racer :)

The other silly points are... on the online part that is where they focused, the slider make all cars equivalent on performance (that is yet to be checked on how efficient is) so changing more parts would only make the slider instead of showing 125% perhaps 95%....

About having to buy parts and install I agree after looking back it's kinda useless when you can just have a bracket "100 - HP -400" comprising of the no turbo to top turbo, "1300kg - weight - 900kg" to weight reduction. The only part is kinda lost on it is that like on turbos the different types of turbos would give top performance in different situations.

But again I go back to the categories... on legal racing you don't go changing the parts for different types every race or have it open to chose whatever components and performance you want, the rules are quite rigid.

The game have a totally different look.

I bet neither Ludicrous nor Azzanation evaluate FH against FM (unless on the times they have the balls to say FH is a simulator almost the same way FM is).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."