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Errorist76 said:
torok said:

The 3D models created for the PS3 game, the original ones, are high quality. They were downgraded to be used on the PS3 game. They are the same they will use on the PS4, if they are including a car that was in the previous games.

When you create a model for a game, like GT6, it has dozens of millions of polygons and extremely detailed maps and textures and so on. They are so detailed that they can't be rendered in real time in any hardware. So, to use it on the PS3, they downgrade it until it is simplified enough (using part of the information of the better models to improve the simplified rendering). But they still have the original models.

Putting it in direct terms:

- Offline renders of GT6 models: millions of polygons, extreme quality maps, massive textures.

- GT6 in-game (simplified version of the models above): hundreds of thousands of polygons, low quality maps, low quality textures.

- GTS in-game (less simplified version of the models above): also hundreds of thousands of polygons, better quality maps, better quality textures.

So, for a PS4 game, they will just downgrade less the original models. That's how you do it today, it's the standard on rendering. DonFerrari wants to compare it with the reuse of PS2 models on the PS3, but the original offline renders of the PS2 models were not great, so they should not be reused. Nowadays the models created are ridiculously good so they have more margin to be reused.

All this discussion is just an attemp to explain the difference between offline vs realtime rendering.

What are you talking about, man? I'm talking about reusing models for cars that were in GT5/6 and are on GTS. Do you know at least the basics of 3D modeling? It looks like you don't here, since you are assuming the models created for GT6 are not adequate. There's no point in recreating them, they will just do it for cars that are new to GTS. It's not like EVERY single car on GTS was not on GT5/6. It's quite obvious that the ones who DON'T have to be modeled from scratch here. I don't really get you point.

If you want to continue, post a good and reasonable technical explanation why the models (the original, not the in-game ones) created for GT6 are not good enough. I have the impression you don't know how this works.

This is simply not true. All cars in GTS were newly modelled for a reason. Quality above quantity. Just one car in GTS takes 4-6 months to model. The cars are modelled in 8K sufficient detail so they can use them for the next gen version.

It's not just the outside, the inside, the handling, the sounds, all the possible adjustments and effect those have on the handling need to be remodelled as well. You can't sinply import the old models into a new simulation engine. You can still fully customize or tweak the cars in GTS, just not buy silly generic upgrades like weight reduction 1, turbo charger 2 etc. You can however still unlock or upgrade the ability to adjust the power ratio and weight adjustments to make cars conform to a certain class or performance rating. (In bring your own car sp races, you can still beef your car up with mileage points if you have trouble catching the AI) You can even adjust tcs, braking balance and fuel economy while racing.

I wonder what the response would have been if GT7 launched like Forza 5. GT6 was accused of being stale and unnecesary. The opinion was that they should have kept supporting GT5 instead and kept adding to that., instead of splitting the userbase. Plus the online was heavily criticised for not being good enough compared to the competition, recycled cars and tracks were ugly and had no place in 2013.

PD listened, made a new platform with online and  a healthy racing community in mind and only premium highly polished content, and the backlash is even greater! Now suddenly the stale campaign of GT6 and generics car upgrades are highly valued. Plus trial mountain and Sarthe would look really bad next to the 4K HDR tracks, they were stretching it pretty far already on ps3. The few sections I've driven on the new Nurburgring look phenomenal. (Good thing, the license tests that use that track are hard!)

But I guess stale > renewed focus.

I hope they keep adding to GT Sport and keep the userbase together from now on.