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Hynad said:

torok said:

I think you didn't understand this. The models they created for the PS3 have dozens of millions of polygons. The Ps4 can't handle more than dozens or hundred thousands per car. The PS2 models were below what the PS3 could render. The PS3 models are beyond what the best PC today could do. You couldn't even tell they were reused. They probably did exactly that and are just saying that to avoid having people that don't understand a thing about rendering complaining.

What the heck are you on about?

The 3D models created for the PS3 game, the original ones, are high quality. They were downgraded to be used on the PS3 game. They are the same they will use on the PS4, if they are including a car that was in the previous games.

When you create a model for a game, like GT6, it has dozens of millions of polygons and extremely detailed maps and textures and so on. They are so detailed that they can't be rendered in real time in any hardware. So, to use it on the PS3, they downgrade it until it is simplified enough (using part of the information of the better models to improve the simplified rendering). But they still have the original models.

Putting it in direct terms:

- Offline renders of GT6 models: millions of polygons, extreme quality maps, massive textures.

- GT6 in-game (simplified version of the models above): hundreds of thousands of polygons, low quality maps, low quality textures.

- GTS in-game (less simplified version of the models above): also hundreds of thousands of polygons, better quality maps, better quality textures.

So, for a PS4 game, they will just downgrade less the original models. That's how you do it today, it's the standard on rendering. DonFerrari wants to compare it with the reuse of PS2 models on the PS3, but the original offline renders of the PS2 models were not great, so they should not be reused. Nowadays the models created are ridiculously good so they have more margin to be reused.

All this discussion is just an attemp to explain the difference between offline vs realtime rendering.

DonFerrari said:
 

I'm on the same confusion.

Have they took the model of the GT-R in GT5 and called it a mercedes in GTS so no one complain?

What are you talking about, man? I'm talking about reusing models for cars that were in GT5/6 and are on GTS. Do you know at least the basics of 3D modeling? It looks like you don't here, since you are assuming the models created for GT6 are not adequate. There's no point in recreating them, they will just do it for cars that are new to GTS. It's not like EVERY single car on GTS was not on GT5/6. It's quite obvious that the ones who DON'T have to be modeled from scratch here. I don't really get you point.

If you want to continue, post a good and reasonable technical explanation why the models (the original, not the in-game ones) created for GT6 are not good enough. I have the impression you don't know how this works.