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DonFerrari said: Yep, and Kaz answer to that at the time of GT5 was that they put the cars in just for the ones that wanted to use to be able to, and as you put after severe backlash they improved for GT6 and now removed for GTS. It was BS because it was not optional. You ended up having to use the cars or at least race against them. They look better in GT6 and now they are finally gone forever. I'm happy with the visuals now. I didn't said the differences wouldn't be easy to notice, I said that when I was racing I didn't took much time (usually less than 30s) to pass the standard cars on the race so I used very little time to look at them, even more that most of the issues were from close ups, like the screen you send, and I would pass very little time so close to any car. We all know the models were very simplistics. Replays were full of close-ups. That screenshot is from the initial camera angles before a race. If you use one of the standard cars you'll see this camera before every single race. GT6 sold about half of GT5. FM6 sold 2M against 4.5M of FM3. While GT6 sold close to 6M against GT5 12M. So which franchise is really failing from a clif? FM6 relased on the X1. The console sold way less than the predecessor so all franchises are being affected. Halo, Gears, all suffered. The terrible sales of X1 even managed to tank a promissing new IP (Titanfall). GT6 released on the same console as GT5, so it's comparable. Anyway, I still think its sales have more to do with the release windows than with the game itself. Also mind when comparing Forza sales that they release the game yearly, so you would have to sum up the numbers to compare with GT. Not that it will be ahead, but the difference is not so pathetically huge. Ok so 4 is wrong, and considering the type of games that usually gets a low 80 (or in the case of GTS at the moment getting 77) what type of games are there? Do they stand on the same standard? And FM5 launched on X360 didn't it? Did it look or played better than GT6? NO. And GT5 had more content above the level than FM3/4 that even taking out everything you didn't like on GT5 you would have more game than there. Let's look at Forza's scores: Forza 3 - 92 Forza 4 - 91 Forza 5 - 79 Forza 6 - 87 Forza 7 - 86 GT5 got an 84. Not that far from Forza's and quite good considering that Forza never included last gen cars. GT5 had more content but half of it was PS2 assets. Critics were quite clear: it would be better to not have it. GT6 is an 81, reasonable and even above FM6 that released the same year. It was a passable sequel with few new things and a lot of stuff lacking from GT5. Right now GTS is at 78. It's also not that far off even from current Forza games. Sony Japan doesn't manage PD. They are close to independent. They could give more suggestion or push more, but the studio is for Kaz, he made the studio from the 0 and have control over it. And if he buries what he himself brought to life so be it. Still in his worse days he sold more than any other racer besides MK. I'm not discussing his previous achievements. And neither should Sony. Sega died because the higher-ups were having stupid ideas and everyone was afraid of going against the guys that created Sonic, Nights, etc. I simply want to know what's the problem. They are not independent, Sony pays the bill for the games and owns the studio. So if Sony wants to shake things up, they will. If it's lack of budget, Sony has to give them more money. If it's bad management, fire some people. SCEJ (former name, I know) manages that stuff, so it's their fault in both cases. I think you didn't understand this. The models they created for the PS3 have dozens of millions of polygons. The Ps4 can't handle more than dozens or hundred thousands per car. The PS2 models were below what the PS3 could render. The PS3 models are beyond what the best PC today could do. You couldn't even tell they were reused. They probably did exactly that and are just saying that to avoid having people that don't understand a thing about rendering complaining. So please explain if they already have about 600 models that could be used on GTS why take money to make 160 new models instead of just using the same ones? The models could have high poly count (I do remember they saying it), but are they up to the same standard? Are there 600 different car models being used on FIA competitions? I don't believe they created the new models. They already had it. And they are probably up to standards of offline rendering used in CG films. Of course they are up to the standard, you should get more informed about how modeling form games works nowadays. They just said they created it form scratch to avoid people complaining like they did with GT5. Now, they would be just complaining for no reason, because the models are not last-gen. They are actually next(x5)-gen. Just good old PR here. You mean a quote on an interview that they said you could call it GT7 because it have enough content. That isn't saying this is a continuation that should be called GT7, it's a different game. I agree with you here that it is not GT7. They were just trying to make it look like it was not a prologue. It's more like a prologue on steroids that could end up being a great spin-off. If the FIA competitions become huge, then it will be a success, Nope it's comparable. They have all the models, they could have easily included they in the car roster without doing much. They have the race brackets and the career that could be used into the game. The challenges they created new. So if they so much decided they could do a fast release with that content without much cost. You need logic, physics, collisions, etc. Sounds, a bunch of stuff. It's way more than the models, really. The best case scenario here is a distance alike GT5 Prologue and full GT5 release. |








