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wombat123 said:

My point wasn't even to illustrate that Metroid was in decline. You excusing Metroid's decline from GC to the Wii is nothing more than cherry on top of a cake ...

I see it as looking at patterns and parallels (attach rates) and demographics (the high amount of casual gamers on the Wii). Here's the thing that I think you're not getting from me:  I believe that Metroid Prime 3 had a larger potential audience to sell to than the original Prime game, I've even said as much. I'm not blaming the casual crowd for MP3 not selling fantastically nor do I think that the the Wii's overall demographics negatively affected its sales potential compared to the original Prime game. How could I believe that when I've already stated that I believed the Wii had a larger core userbase than the Gamecube?  I only thing I questioned was when you implied that MP3 had a legit 100m potential audience to sell to when just about everyone knows that's not true.  Because if it were true, then almost all core games on the Wii would have gotten sales boosts similar to what casual friendly games like NSMB and Mario Kart got. That's why I mirrored your statements about Mario Party in the opposite because if the Wii's casual crowd actually did buy core games, then MP3 would have outsold the original Prime game.  Prime 3 would've had to have been a legit bad game to sell at less than a 3% attach rate on an install base of 100m non-casual gamers.

On the other hand, the Switch has a userbase that (so far) has bought core games at a higher rate than we've seen on Nintendo consoles in generations and that bodes well for MP4 (as long as it delivers) and other future core games.  The overall numbers for the Switch are also not as inflated in-terms of potential audience for a core game like MP4.  If the Switch has an install base of 40m, I feel like it's a legit 40m that MP4 could be sold to.  If it were selling on the Wii, I'd think the actual potential audience of that 40m would be 13m while the other 27m would rather buy Wii-branded software and Just Dance.

I don't see Metroid's sales tied entirely to an extremely vocal online minority like I think you do nor do I think that Metroid Prime 4 has a hard sales ceiling.  I see it as variable based on core install base, demand and time between titles to the point where I'd be more inclined to believe that it could sell at an attach rate of around 8-12% on the Switch if it's a legitimately good game.


'Franchise fatigue' is just another excuse. How do sports titles such as FIFA, RPG's such as Pokemon or FPS's such as COD manage to keep up despite all having new releases in less than 2 years compared to their last entries release ? Your entire statement is totally off base. What even prevents Metroid from achieving the same ?


All of your examples utilize simple, addictive gameplay mechanics that can be enjoyed in a repetitive manner for hours without mental fatigue.  Games like those are the gaming equivalent to comfort food or Marvel movies.  General gaming audiences will buy those games regularly as long as developers do enough to make each iteration seem like a new game.  In comparison, Metroid Prime doesn't have this kind of gameplay.  It's fun and satisfying but a slow paced single player game focused on exploring immersive, detail-rich atmospheric environments while using the same equipment and same moves for each game is not the type of game that can sustain consistent sales on a yearly basis without some other element present.  Average core gamers would have their fill after the first title, leaving only the hardcore Metroid fans to consume the next year's iteration.  That's why I think both 2D and 3D Metroid are one-per-gen titles.  Anything more than that and you're going to get significant diminishing returns.

Either of us can be wrong about what I'm talking about; we'll just have to wait and see when Metroid Prime 4 releases (if that's even what we're arguing about.  I honestly don't really know at this point).  I'm going to bow out after reading your reply though (if you even want to reply) because I feel like I'm ruining this thread since this is all off-topic.  Also, I hate reply chains.

I think you don't understand the reason as to how game franchises succeed to grow. It's not about casual vs core ... (heck I don't even think this concept exists and it's just a boogeyman or a scapegoat from the past) 

When Fire Emblem was at death's doorstep, what did Nintendo do to save the series from having it's ever last entry ? They increased the appeal of the game to a bigger audience than the games before it obviously and so that's how future installments remained for the time being ... 

Similarly goes for CoD and Battlefield, they used to be a drop in the bucket but what did Activision or EA do to increase the popularity ? The same as Nintendo did for Fire Emblem by increasng the appeal of the series to the general audience, no ? 

How about CD Projeckt RED going big with the Witcher 3 when not many of the customers experienced the previous games or even Activsion rekindling the fires of a dormant franchise such as Crash Bandicoot ? 

How do you explain Monster Hunter's iterative installments growing on platforms that sold less than where it originated ? 

So many counter examples that I don't want to list out so I could cut it short but just what exactly stops Metroid from achieving the same like the many examples above it when Nintendo had 3 decades to figure it out ? 

Shaunodon said:

Again, I never said anything about reviews/reviewers, so I'm not sure why you keep putting these words in my mouth. I'm talking about in the general consumers eye, most of these franchises are either losing their luster or suffering from controversy. GTSport is just a total bomb.

When I said considering two of them, I very much ment 'considering'. It's more likely I'll wait until after holidays and a price drop, seeing as I have about 6 games at least which I know I'll be picking up alongside my Switch bundle. And neither of those two games would push me towards buying a PS4 had I not already owned one, especially since they're available on PC anyway.

I never tried to put words in your mouth, I was just figuring out what you were implicating ... 

Maybe they are losing their luster but a yearly sports title like FIFA is consistently growing this generation so that could definitely offset some of the loss in selling power of the other titles and there's even potential for other titles to either grow or hold their place even in the face of some of the franchise losing sales ... 

CoD AW didn't sell well but it's next year's entry, CoD Blops 3 nearly doubled. CoD IW receded back to the levels of CoD AW but CoD IW underperforming that year didn't stop PS4 from breaking it's previous record ... 

To paraphrase, Sony is like a smart investor who never hedges a bet on one specific stock or bond (game franchises in this case) so they always have multiple horses in a race to somehow win ...