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torok said:
DonFerrari said:

 

If it was so hard to notice, they wouldn't have been criticized by all reviewers and a lot of gamers for doing just that. Killzone Shadow Fall reused some assets from KZ3 on the scenes. Most people didn't noticed, because it was only debris or stuff that was hard to notice. They didn't get criticized for that because, in that case, it really was hard to see. On GT it's quite easy to notice, sorry.

I don't really get your point here. The PS2 models got an upgrade on GT6 to look less disturbing. The ones on GT5 looked laughably bad. The headlights were just textures. The glass used ridiculously bad last gen reflections. This was probably the worst decision they made with the franchise ever and it was a total joke. Just look at the one below. It's downright inexcusable to launch a GT game with a pathetically rendered car like that.

Yep, and Kaz answer to that at the time of GT5 was that they put the cars in just for the ones that wanted to use to be able to, and as you put after severe backlash they improved for GT6 and now removed for GTS.

I didn't said the differences wouldn't be easy to notice, I said that when I was racing I didn't took much time (usually less than 30s) to pass the standard cars on the race so I used very little time to look at them, even more that most of the issues were from close ups, like the screen you send, and I would pass very little time so close to any car. We all know the models were very simplistics.


 

GT6 sold way less than GT5. That should be a yellow light. If saving costs means ruining the franchise, it's not exactly a good way to save money. Turn 10 costs more but they manage to release games yearly to critical praise and sales are not exactly falling of a clif (360 entries sold more, but that's related to X1 failing hard).

GT6 sold about half of GT5. FM6 sold 2M against 4.5M of FM3. While GT6 sold close to 6M against GT5 12M. So which franchise is really failing from a clif?

A 4 is a wrong score since it's too low. I wouldn't say the scores for Forza and GT are not comparable. They are. Forza is in a much better shape. The 360 entries scores higher than GT5 probably because all cars at least looked like Xbox 360 cars. GT6 would of course score worse than the X1 Forza, the game looked dated compared to the competition.

Ok so 4 is wrong, and considering the type of games that usually gets a low 80 (or in the case of GTS at the moment getting 77) what type of games are there? Do they stand on the same standard? And FM5 launched on X360 didn't it? Did it look or played better than GT6? NO. And GT5 had more content above the level than FM3/4 that even taking out everything you didn't like on GT5 you would have more game than there.

I honestly think Sony Japan mismanages all teams. You don't close a team like that, but you have to do something. Or sales will decrease and the studio will end up dead anyway, buried with the franchise.

Sony Japan doesn't manage PD. They are close to independent. They could give more suggestion or push more, but the studio is for Kaz, he made the studio from the 0 and have control over it. And if he buries what he himself brought to life so be it. Still in his worse days he sold more than any other racer besides MK.

I think you didn't understand this. The models they created for the PS3 have dozens of millions of polygons. The Ps4 can't handle more than dozens or hundred thousands per car. The PS2 models were below what the PS3 could render. The PS3 models are beyond what the best PC today could do. You couldn't even tell they were reused. They probably did exactly that and are just saying that to avoid having people that don't understand a thing about rendering complaining.

So please explain if they already have about 600 models that could be used on GTS why take money to make 160 new models instead of just using the same ones? The models could have high poly count (I do remember they saying it), but are they up to the same standard? Are there 600 different car models being used on FIA competitions?

We have a quote here where they say it's basically GT7. Anyway, just doing GTS means they are not doing GT7 right now.

You mean a quote on an interview that they said you could call it GT7 because it have enough content. That isn't saying this is a continuation that should be called GT7, it's a different game.

Porting a completely developed game that was already done and tested. Even in this case, that's quite an exageration because they still have to do QA and it takes easily months. You are comparing that to develop a game from scratch, create challenges, balance it, think about content. It's not comparable.

Nope it's comparable. They have all the models, they could have easily included they in the car roster without doing much. They have the race brackets and the career that could be used into the game. The challenges they created new. So if they so much decided they could do a fast release with that content without much cost.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."