| DonFerrari said: The only aspect I remember from those standard cars forced to race was their dashboard (I didn't race on kitecam), but most times I was on the bumper and passing through the other guys very fast without even focusing on their asses. And although as someone said several of the standard cars were on the lower tiers I remember being able to find standard cars for every race. If it was so hard to notice, they wouldn't have been criticized by all reviewers and a lot of gamers for doing just that. Killzone Shadow Fall reused some assets from KZ3 on the scenes. Most people didn't noticed, because it was only debris or stuff that was hard to notice. They didn't get criticized for that because, in that case, it really was hard to see. On GT it's quite easy to notice, sorry. I don't really get your point here. The PS2 models got an upgrade on GT6 to look less disturbing. The ones on GT5 looked laughably bad. The headlights were just textures. The glass used ridiculously bad last gen reflections. This was probably the worst decision they made with the franchise ever and it was a total joke. Just look at the one below. It's downright inexcusable to launch a GT game with a pathetically rendered car like that.
Yes most studios are larger, yet PD have kept their size to 1/3 of Turn 10. Sure they could have increased the size of the studio and made all 1000 models Premium, that could have made the cost 3x larger and the sales nothing more, so just added cost and no profit, which company would choose this? GT6 sold way less than GT5. That should be a yellow light. If saving costs means ruining the franchise, it's not exactly a good way to save money. Turn 10 costs more but they manage to release games yearly to critical praise and sales are not exactly falling of a clif (360 entries sold more, but that's related to X1 failing hard). You are the one using wrong definitions and complaining about them? You can consider GT5 and 6 to be inferior than GT4 (I don't, but ok), and call them mediocre by GT Standard, considering 6 games some sould be considered above and others below average on the title. So you say reviewers giving a 4 to GT5 isn't wrong in any way? OK. Games sure evolve, still scores are reflective of comparative against piers not only their predecessors. Or does it make any sense to say a 80 on GT is worth more than a 90 on Forza? A 4 is a wrong score since it's too low. I wouldn't say the scores for Forza and GT are not comparable. They are. Forza is in a much better shape. The 360 entries scores higher than GT5 probably because all cars at least looked like Xbox 360 cars. GT6 would of course score worse than the X1 Forza, the game looked dated compared to the competition. Of course they can change and improve the studio. Yet you'll see a lot of people here asking to close PD since GT5 came out. I honestly think Sony Japan mismanages all teams. You don't close a team like that, but you have to do something. Or sales will decrease and the studio will end up dead anyway, buried with the franchise. Sure the models on PS3 were better than what PS3 could handle, yet they done all new models to PS4, so you think they trashed the models because they were too good? I said I would bet you people would complain about recycled content and not being as precise or good as the PS4 model. I think you didn't understand this. The models they created for the PS3 have dozens of millions of polygons. The Ps4 can't handle more than dozens or hundred thousands per car. The PS2 models were below what the PS3 could render. The PS3 models are beyond what the best PC today could do. You couldn't even tell they were reused. They probably did exactly that and are just saying that to avoid having people that don't understand a thing about rendering complaining. For god sake, they are threating it as a separate entity, they were prisitine in saying this is a new take for the franchise. And a GT7 exiting or not or how it would be shapped would probably depend on how GTS does. We have a quote here where they say it's basically GT7. Anyway, just doing GTS means they are not doing GT7 right now. So porting a PC game to PS4 can be done in 2 weeks by 2 people (testimony from PS4 start of gen), but the models can't be imported to PS4? Ok man. Porting a completely developed game that was already done and tested. Even in this case, that's quite an exageration because they still have to do QA and it takes easily months. You are comparing that to develop a game from scratch, create challenges, balance it, think about content. It's not comparable. |









