MajorMalfunction said:
Part of what made that fail was Capcom announced that RE4 was coming to PS2 months before the Gamecube release. It was also really late into the cycle, meaning everyone already had a PS2 by that time. Your answer is much better. FPS and WRPGs are mostly absent from Ninty consoles. What Nintendo needs to do is make the market viable. Right now, unless Doom and Skyrim take off, I don't think there's a viable market for FPS when most every game releases on other platfroms and not the Switch. |
While I didn't agree with the last sentence, I think Curl-6 posts were on point. Right now Nintendo has a novelty point when they offer 3rd party games on the system - they can't offer the same graphical fidelity of a PS4 but they can offer portability - so here the selling in point is not "I have 3rd party games too" (Gamecube or WiiU) but rather "you can play those games on the go", and that's something only the switch can offer right now. As for how effective this point will be, it remains to be seen.
The bottom line is, if I was running Nintendo, I wouldn't try to get as many generic 3rd party games as I can on the platform. I would rather look for those genres and types of game eperiences that could work very well on my platform, giving me an edge against competitors. Then I would work to get key quality games of that genre on my platform in order to establish it as the market leader for that specific kind of game experiences.
As for FPS games I belive there may be a viable market for them, but not in the same form as seen on PS4/XB1. Doom was a good choice for a port since it's a more arcadey type of game, it's a better fit for the system features than a generic COD game. Ideally, since Nintendo already has leadership position in couch mutiplayer games, an FPS designed for local multiplayer and local co-op imo could potentially sell very well. Not to mention they already have Splatoon (even though it's more online oriented).