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MajorMalfunction said:
freebs2 said:

Nintendo already did that on the Gamecube with games like Metroid Prime, Eternal Darkness, exclusivity deal for Resident Evil, collaboration to produce Metal Gear Solid Twin Snakes and it didn't help.

Imo there are 2 false assumptions on this matter.

  • Most people don't buy certain type of games because they fit thier platform of preference, it's the contrary. People already have a preference for certain games, certain genras and series, they buy the platform on which they are sure they can play those games in the most effective or beneficial way for them. So having one or two very good exclusive FPS games (for instance) is a weak argument for an FPS fan when 90% of its favorite FPS games are absent from the platform.
  • M-rated games are not a market segment. An M-rated game could be anything, an FPS, a WRPG a JRPG a racing sim a fighting game and market appeal of dark fantasy game like Bloodborne is highly uncorrelated to the market demand for a game like GT Sport. So instend of asking "are M-rated games viable on the platform? what they should do to make them viable?" the right question should be "is there a market for RPGs, for FPS games? etc. and what is needed to render each of these type of games viable?"

Part of what made that fail was Capcom announced that RE4 was coming to PS2 months before the Gamecube release. It was also really late into the cycle, meaning everyone already had a PS2 by that time. Your answer is much better.  FPS and WRPGs are mostly absent from Ninty consoles. What Nintendo needs to do is make the market viable. Right now, unless Doom and Skyrim take off, I don't think there's a viable market for FPS when most every game releases on other platfroms and not the Switch.

While I didn't agree with the last sentence,  I think Curl-6 posts were on point. Right now Nintendo has a novelty point when they offer 3rd party games on the system - they can't offer the same graphical fidelity of a PS4 but they can offer portability - so here the selling in point is not "I have 3rd party games too" (Gamecube or WiiU) but rather "you can play those games on the go", and that's something only the switch can offer right now. As for how effective this point will be, it remains to be seen.

The bottom line is, if I was running Nintendo, I wouldn't try to get as many generic 3rd party games as I can on the platform. I would rather look for those genres and types of game eperiences that could work very well on my platform, giving me an edge against competitors. Then I would work to get key quality games of that genre on my platform in order to establish it as the market leader for that specific kind of game experiences.

As for FPS games I belive there may be a viable market for them, but not in the same form as seen on PS4/XB1. Doom was a good choice for a port since it's a more arcadey type of game, it's a better fit for the system features than a generic COD game. Ideally, since Nintendo already has leadership position in couch mutiplayer games, an FPS designed for local multiplayer and local co-op imo could potentially sell very well. Not to mention they already have Splatoon (even though it's more online oriented).