KBG29 said:
Now that you can create your own races, and earn cash, and miles, you have complete freedom to have the single player expereince you want. The curated stuff may only take 50 hours, but you could easily sink another 600h into your own races. You have the freedom to create any race, on any track, with any car, against the opponents of your choosing, set the difficulty, set the laps, it is all up to you. You don't have to stick to the limited number of events they define anymore. That is what makes this GTS awesome. Arcade mode, time trials, and drifting all hold wieght instead of being an after thought. I never touched these modes in previous GT games, because they did nothing to progress my game, now I can run laps for an hour, and earn 1000's of milage points towards upgrading my cars. Or I can set up a 200 lap endurance race and earn a couple 100K in cash, 1000's of milage points, and expereince. |
You could define all those in previous GT as well. Kaz was very clear that this GT is looking to another direction, so we can't just shoehorn that it gives comparable SP experience to GT because GTS doesn't. Their focus is the online portion and there is no hidding it.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







